![batman arkham games batman arkham games](https://hips.hearstapps.com/digitalspyuk.cdnds.net/13/39/gaming-batman-arkham-origins-screenshot-6.jpg)
At first, enemies are unaware of your presence and are fairly calm. Then, the game really puts you in the shoes of Batman by making enemies more and more scared as you progress through a stealth section and take out the goons one by one. So melee combat is possible in certain cases but ill advised. Especially if there’s multiple enemies firing. First, of course, the predator sections pit you against gunned enemies - the most dangerous types as guns easily kill you. Stealth also does a number of things correctly. These kind of choices is why Batman’s combat system works so well. This sort of nudges the players to learn crowd control, as you’d want to do a ground takedown only if other enemies are too far away, or are stunned and can’t hit you. You won’t be able to counter them during the animation, so your combo will break. However, whenever you try doing a ground takedown, the closest enemy will always go to hit you and cancel the takedown. There is no animation cancel in this situation, and being denied a takedown that required a combo would not feel good. When you are doing an instant takedown, which requires at least an 8x combo meter (can be upgraded to 5x), other enemies will not attack you during the animation. In Batman combat usually you jump from one enemy to another, this means that the last enemy standing is somewhere farther away which is an excellent opportunity for a slow-mo one hit knockout as you jump towards that goon. Rocksteady makes sure to not add too many types of these special enemies into a combat scenario at the same time, just one or two to spice things up.Īrkham Asylum does some very interesting little design choices that really help with the flow of the combat.įor example, when you have at least a 2x combo going, the last enemy in a fight will always fall down in one hit regardless of how much health he has left. There’s normal thugs, thugs with guns, thugs with knives and thugs with stun batons, and only the 2 last ones need special behavior - knife ones have to be stunned first, and enemies with batons have to be jumped over first. There’s also just enough enemy variety to keep the combat interesting and not overload the player. "-Arkham Asylum has 3 main components - combat, stealthy predator sections, navigation, and an auxiliary component in form of gadgets which adds depth to all 3 main ones.īatman has a very flowy combat system which utilizes one principle very important in mainstream games - its basics are pretty easy, it’s really just hit and counter, but to master it you need to understand crowd control, utilize gadgets to help you, and keep in mind your timings to increase the combo meter.